EMISSIVE & DISPLACEMENT TEST


CHESSBOARD

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THE BERMUDA


TALAHIB


“GULF” BALL

Sorry for the noise. I had to cancel the render. It’s taking too much of my time.

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THE FUR BALL

Ball fur displacement test and Concrete wall displacement test(no bump).

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CARPET TEST 1


CARPET TEST 2

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displacement is a hit or miss affair for me… i cant get consistent results with it… hoping for a fix.. (hint.. hint.. ) :smile:

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Yes you are right Jenujacob. It’s a hit and miss alright! I hope the AGVIS team re-address this issue. I think the displacement and bump settings are essential to good rendering. Furthermore, I think they should deal with the HDRI environment settings in Vray for SU.

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Wao! IMPRESSIVE
If it were not abused,
You can expose the settings? As you doing?

Thank you in advance!

P.D. Sorry for grammar, I am using a translator :wink:

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these are REALLY great results.

PLEASE show and tell how you achieved this . :o

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Here are the settings for the following images above:

CHESSBOARD:
Global switches - Lights, default light, hidden lights, shadows(ON). Show GI only (off)
Camera - Default camera(on), Physical camera(off), Depth of field(off)
Output - 800x600
Environment - GI & Background(off)
QMC Sampler - Adaptive amount(0.9), Min samples(8 ),Noise Threshold(0.01), Subdv Multi(1)
Displacement - Edge Length(4), Max subdv(1000), Amount(1)
Indirect Illumination - GI(on), Reflect Caustics & Refreact Caustics(on)
Primary engine - IR map
Secondary engine - LC
IR MAP - HSph(40), Samples(25)
Caustics(off)

Materials:
Statue - color(white), intensity(3), transparency(218, 218, 218), reflection glossiness(.85).
Neon green - color(128, 255, 0), intensity(2), trasparency(197, 197, 197), reflection glossiness(1, 1),

GRASS TEST
Render Options:
Physical Camera(on), SS(60), FS(500), F#(11)
Environment(on)
Displacement- Edge Length(20, Max Subdivs(1000)
Indirect Illumination(on)
Engine - IR + LC
Caustics (off)
Material Editor:
Chrome ball - Chrome shinny vismat
Grass carpet - diffuse map, displacement (bermuda(1)), (talahib(6)), (gulfball(3))

GULFBALL TEST:
Render options
Camera options - Physical camera(off)
Environment(off)
QMC sampler - adaptive amount(0.9)
Engines - IR + LC
Displacement - edge lenght (2.5),Max subdv(1000)
Indirect Illumination(on), refract caustics(off)
Caustics(off)

FURBALL
concrete wall - displacement(1.5) with displacement map and diffuse map.
Furball - displacement(2), with diffuse and displacement map inverted.

CARPET TEST - same as grass test except using different diffuse and displacement maps and altering the displacement multiplier from (1 to 1.5). Render options are the same as grass test except the gulfball test.

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guys just “group” the object that is displaced it always work for me.

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Chess board up close

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welsh this is really a brilliant and one of the most important thing that you have found out in using displacement. my dispalcement is on and off also but when i group it it works… many people here will owe you here about displacement.

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True Nomer. I too did not know we have to group it to enable it to work consistently. So far, so good. Nevertheless, the ASGVIS team should address this problem. Thanks Welsh!

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no problem guys.. :wink:
im happy that i am able to contribute something.
;D ;D

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you’re a geniuos welsh655!!! thnak you so very much ;D

sry about my english… muchisimas gracias welsh

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welsh i have been struggling so much time since day one using vray and never made displacement work, there was a time i give up and stop trying, thx to you my displacement now works, dont have words to tell you how gratefull i am, i can sound ridiculous, but when you struggle months with this like i did and someone give you the answer…theres no words bro…thx.

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same happende to me… almost 6 months driving me crazy untill i read this thread!!! tanxz man!!! ;D

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I’ve been trying to get my grass to look like that in “TALAHIB”. But I just cant get it.

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tourniquetmaster…just make gruop the surface you want to give the displacement, try it it really works..

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this is my grass try. y used 4 in multiplier, 2 edge length, 1000 max subdivs

and the grass texture is this one. Chaos: Industry-leading design and visualization software
hope you like it.