Why CorobaLights getting a lot noisier when used together with large emitter?
Tried setting Lights Samples Multiplier to higher value? (if it doesn’t work then try MUCH higher like 32)
I think it’s some kind of adaptive light sampling that in this situation is focused more on indirect lighting.
Yes, i know, it’s work, but very long!
yes, I know about these defficiencies, I’ll fix them in the summer.
this is a feature. What I should do is separate “directly visible” and “visible in reflection” checkboxes, then you would uncheck only the first one and it would work ok
ok, it will be fine!
In either case, the intensity of the light shouldn’t change. Only it’s visibility and potentially the noise. That is, the “visible (in reflection)” setting should be accounted for in the MIS weights. Even with the current implementation the intensity shouldn’t change depending on the setting.
anymore testing about noise and visibility of lights + emitters
http://3dcenter.ru/forum/index.php?showtopic=113708&st=1575&gopid=1476881&#entry1476881
may be it would be useful
one more thing: looks like increasing count of emitter’s faces we get more noise. Solution is to make more simple geometry for emitters. Daily build 18.04.13
“Directly visible” no longer influences intensity


