Daily build Apr 3rd
I changed my render elements but the VFB still shows all of the old elements and none of the new in the lightselect tab despite having deleted all the old lightselect elements. Also i click render and the vfb occasionally remains empty and greyed out (see attachment)
DR Is being used (i managed to get 3 renders out without a hitch) the render nodes are running the same build but are running legacy due to not supporting SSE 4.1
Also noted that lightselect settings arent being saved with the file, Corona is reporting DR mismatch on some render nodes despite using the same installer on all nodes and having used the nodes for a few renders successfully
Problem seems to occur after stopping a render.
After i click stop none of my lightmix works. i cant turn things on and off and i cant change intensities or colour. Well i can, it just does nothing.
I can dump out a cxr and use it in image editor absolutely fine.
Anybody interested?
Ive attached some images showing me turning off the various lightselects and nothing happens.
As i say this is fine in the standalone image editor. Its just in the max VFB after stopping any render.
Ah, theres an RC! ill try this again. Its strange though it seems to be only with that one file which was created in an earlier daily. Perhaps thats the reason?
The lightmix inactivity is still happening with RC1.
Ive uploaded the scene to your uploader, its called 1491827363_IODV2.max just incase you want to have a look.
Yes it seems to always happen but strangely only in that scene. I wonder if i merge it into a new scene itll fix it?
I can try a debugging build sure.
What do i need to do?
Just post the same bug but I found it… Just need to import in a brand new scene… and all bugs are gone!! something with the upgrade vs old versions scenes…
is it happening ONLY with DR, or can it happen without it? Does it start happening during render (I mean, at the beginning of render it works, then in the middle it stops without cancelling the render)? Or does it start happening only after one render ends?
@Ondra both scenes ive tried hve used dr and it starts at the beginning of the render, none of the stats appear they stay as "— — — " but the dr nodes are rendering for sure.
What you have to do it open the scene, render it, then stop the render and cancel denoising. Then next time you render it will stay blank. The only fix seems to be a max restart.
No to the empty frame buffer but getting an issue whereby the render wont stop when DR is enabled. It stops the current pass but the time continues and you cant get out of the render mode so the only way to stop the render is to crash out max.