i like working with the max default light when modeling, it lets me see surfaces and bumps easily. of course when rendered in vray, the default light messes up everything with GI and the render looks extremely solarized.
is there an easier way of disabling the default light than making a 0 value omni light and hiding/showing when rendering/modeling?
the max default light is the one thats automatically on. it looks like a headlight on the viewport camera. rotate objects and the light follows.
i tried what i proposed and it turns out only deleting an omni light will re-enable the default light. if theres a light in the scene, everything goes black
i do realize this is not advanced stuff but its always something thats bothered me
thats a limitation of max, not vray…only way around it is to drop in a light that’s turned off (can be a simple point light) or to uncheck the “default lights” option in the global rollout in the vray rendering options