Does anyone know of a convincing way to do heat distortion from the engine of a plane. Ive tried particle flow with large partcles set to a high speed but vray motion blur just throws unhandled exceptions. I cannot use standard 3dsmax motion blur so thinking maybe that I should composite these in post.
Anyone else know of other methods to achieve this ?
what you need is particles yes. But the approach is basically, render out particles with black and white fractal on them (they can be spheres or whatever), then in composite you can use displace and pipe the particle pass into it as matte. The displace will augment the pixels of the image based on the particles black and white values. You can also apply post blur to them to soften the effect overall.
to save some space consider doing the particles right in after effects. CCparticle world can get you pretty far for most needs. It renders fast and you don’t have to use frames from Max.
Since it’s a 2D effect in the end anyway…might as well create the particles in AE to save some troubles. It might be easier to change things on the fly that way as well.
Yeah, i guess I could do that, but for this scene Im going to stick with max particles. They dont take long to render. They dont need any shadows etc. I just put the noise map into a vraylightmaterial. Renders really quick and stays fixed to the engine nicely. Also creates a nice alpha for the plane automatically.
additionally, you can render red and green particles, and shuffle these into the U and V motion channels in your compositing app…
this also works quite nicely…