As part of the build up to GDC 2008 we have relased a video highlighting some of the workflow benefits of Enlighten. This video features real-time footage of our Lead Artist Ivan Pedersen using Enlighten to re-colour and re-light a world.
Not neccesarely. Radiosity is just another method of solving energy transfer related equations, but in most cases the mesh used to gain the radiosity solution is usead as a vertex colored base to look up the solution. I don’t think this game engine uses meshing like that to store, and to compute the solution in any way, since it would be a waste of precious memory, more like some screenspace sample buffer, or I don’t know…
Impressive. “real” GI is on its way to gaming. Combined with ambient occlusion shaders thing like this sure can bring some realism to dynamic game scenes.