Hello,
I’m trying out the preview 11 build of Enscape 3.1.0 and I’ve come to find that on decals with an alpha/opacity map are broken.
It appears to me that the UV mapping for the alpha channel no longer correlates with the basecolor image UV map. You can find an example image of this bug attached.
EDIT: I’ve also noticed this issue on the DLSS release: 3.1.0-preview.8+48829
This is the build info:
Enscape-3.1.0-preview.11+50646
Hi @Vadim_Maltsev
I assume you mean the space between the ovals that is not showing correct?
And, could you tell me if you are using Revit?
As I have tested it there, but was not able to reproduce this issue.
Could you perhaps send me a screenshot of the decal settings as well to see if this requires certain parameters.
Hi @Rick_Marx
I am in fact using Revit version 2020.2.4
Build info: 20210420_1515(x64)
Below are the settings used for the decal:
These settings are consistent between both versions that I have tested.
Below you can find the differences between how the two versions of Enscape are treating the decal.
| Enscape Version |
Decal placed directly on wall |
Decal placed on oval matching size of decal |
Enscape 3.0.2+44009 This version is rendering the decal correctly. |

|
Enscape 3.1.0-preview.11+50646 This version is rendering the decal incorrectly. |

|
In order to help you reproduce the problem, I have also attached the textures used.
Hi @Vadim_Maltsev
Thank you for the additional info.
I was able to reproduce the issue now indeed, this seems to still occur in our 3.1 release which is now available.
I will forward this to our developers and will update you once I have any new information.
Hi @Vadim_Maltsev
Our developers have found the issue and the fix will be included in our next service pack (3.1.1).
We do not have a set release date yet however, but I will keep you informed.
@Rick_Marx
Thank you for the update! Glad to know that the fix will be included in a future release! Until then I will continue to use version 3.0 as my renders rely on Revit decals quite a bit.
Same! I also have to continue with 3.0 because of decal problem. Thanks for sharing those experiences and informations here!