Hey,
- Is there a way to hide (exclude) light source from reflecting (for example in a mirror) ?
- some bugs apeare in reflection of emessive surface (disapearing in some angles)
see attached images
@prilpi , thanks for your inquiry.
Not at the moment I’m afraid but feel free to forward this as an inquiry through your voice too via our roadmap portal.
This isn’t really avoidable entirely given the small scale of your emissive surfaces as well (and their nature of being more complex to render and thus also more challenging to reflect entirely faithfully), but if you haven’t yet you may try to place a scaled down “Disk” light source in front of each emissive light in the scene and then turn down their brightness until you’re happy with how they look in the reflection.
I hope this already helps. If anything else comes up please let me know anytime.