Enscape uses different gpu resource on different gpu.

The enscape version is 4.1.0. I used Enscape with same model on two gpu: Nvidia Rtx 5880 and Nvidia L20. The gpu overload is very different on these two gpu.

The enscape uses more 3D resource on 5880.

It uses more compute resource on L20 instead of 3D resource.

Is there any way to make the enscape to use compote resource instead of 3D resource ? Same Model

Hi @zhangtao , and welcome to our Forum.

This is not something that can simply be changed, and as far as we know, there’s no real benefit in doing so.

I understand you might be expecting some performance gain by switching between graphics and compute usage, but in practice, another monitoring tool would likely show that your GPUs are already running close to 100% in both cases, no matter whether it’s shown as graphics or compute utilization.

Feel free to also clarify what your goal or expectation would be in this case.

@Demian_Gutberlet Thansk for your reply.

We need to use the 3D resource of GPU to do other things like screen dump. If the 3D resource queue is overloaded, all the d3d11 commands are delayed. But on GPU L20, 3D resource queue is idle and the d3d11 commands can be executed smoothly. So we are confused why Enscape uses different gpu resource on 5880 and L20. Is it related to the native render api or something like that?