Recently i stumbled upon one of my material’s strange behaviour. I struggled to understand what’s goin on and spend quite some time trying to find a reason. Eventually i found that there’s refraction override active in my scene ant it acts not exactly like i expected. Initially i thought that override affects only rays visible directly from camera, but now i see that reflections can be affected by it as well. Tried to hack it via rayswitch map, but failed. Maybe there is some workaround that i can’t think of?
Yes, i understand why it’s happening, but not sure if i’m happy with that :]
Overrides in materials will certainly help, i totally forgot about that, thanks!
