Hey guys. Is there any way to have the volumetric object ( fog ) to not affect the environment map? I want to add fog effect to the scene to create depth, but want to retain my environment map without any fog or is that not possible?
Hey guys. Is there any way to have the volumetric object ( fog ) to not affect the environment map? I want to add fog effect to the scene to create depth, but want to retain my environment map without any fog or is that not possible?