it’s a Vray for Rhino problem, but maybe it’s a general Vray problem. I miss this feature and so I hope, if post the problem here too, the fix need less time.
If I use the environment mapping for the ground and enable DOF, than I should get a typical DOF effect based on the geometry, but here, the env mapped ground is extrem blurred only. It seems to be, the DOF calculation base on a size of an internal used env sphere. If I disable DOF (no phys cam), than anything looks fine.
i dont get it…
u mean u have a map in the environment, and the dof is wrong?
for me its spot on…no bug if understood u correctly!
try and put a texture into a plane for the ground instead
The groundplane is a diffuse material with a high res 360° env texture in environment projection mode. The simpliest way to render an object in a virtual environment - environment mapping.
you cannot directly cameramap a spherical texture. Usually we use a backplate. As a rather quick workaround simply render the background only from the cam (as environment) and use that as camera-mapped texture.
If you are forced to go that route regularly that i would guess it could be easily scripted in a one-button process. But no idea how to accomplish such a script in Rhino :?
Hmmm, no good idea - Rhino and SketchUp dosn’t support camera mapping. This I will post at the wish section after Siggraph and I hope Vlado could implement it. For example the renderman standard based engine AIR support it as render engine feature and it should no problem for Vray too.
Also I don’t like the workflow to render the visible background, save it and use it for camera mapping - time and quality will lost. Basic environment mapping works yet and why not DOF based on the geometry? DOF based on a envsphere makes no sense for ground plane materials.
My intention is to get an easy workflow like hypershot|bunkspeed (I tested the 2-day demo): the user select a HDRi environment and choose:
- visible at ground/background on/off
- ground catch shadows on/off
- ground show reflections on/off
-DOF on/off
Wonderful easy!!! (render times was not the big surprise )
Interesting for me is, that hypershot makes, that ground and background perfect match - no brightness or color jump.
It should no problem to get an equal workflow with Vray. I create my own scene setup for it. Only two problems: DOF effect dosn’t work like expected and if I want to change the HDRI env than I must set the texture several times again - GI + background + ground material. Here I hope the plugin developing team create a “synchronize” option for env maps.
Here an example with a reflective area around the main object - simple test with a LDR image.