I don’t understand how to use the environment fog, in the doc it seems to produce very good results with 8 subdivs but in my case it produces “big” noise, even with a lot of subdivs (512 is not enough).
Is the light/shadow subdivs multiplying the fog subdivs? If you put a map in the light, does the fog has a texture?
It looks like the noise of the fog is 2x2 pixels large… even with shading rate at 16…
I am very confused.
I don’t think there is any particular issue. Just that I don’t really understand what parameters to tweak…
Basically I put a fake caustic IFL into the light mapping, the map is 512x512 so I left the default parameter. Anyway even leaving it empty it looks like the noise has a 2x2 pixels pattern.
I can send the file tomorrow but again a lot of xmeshs so pretty heavy… I can remove the animated mesh and leave only one image instead of the IFL…