one other thing …
i double checked my Unpack and it reminded me that i got an error during unpack itself
“install.res.???.dll” with a big red cross and an OK button
may be that has something to do with me not getting the correct DLLs in the end
I am sorry to hear about your issue.
We have received similar reports from a very small number of other users, and we are not yet sure what is causing this.
Please try the following solutions that worked for others, one by one:
Fully update your Windows and then restart your computer (use the regular Windows Update option; if you are using Windows 7 or 8, the best solution is upgrading to Windows 10)
Uninstall Corona Renderer from the Windows “Programs” list. Then check for any leftovers in your 3ds Max installation folder (the list of files can be found here: How to install Corona Renderer manually using the “unpack files” option?). Then remove C:\Program Files\Corona folder. Then remove C:\Users_username_\AppData\Local\CoronaRenderer folder. Then install Corona Renderer 5 again.
I think i know what’s causing the error.
Traditionally Max looked for necessary DLLs inside it’s root folder and then through System paths.
You guys must have been tired of having to wipe the old DLLs out of Max folders during installations and decided hard code the path to DLLs to Program Files. Or even share the DLLs between different 3d software. This spares you the trouble of clean up and makes it easy to run multiple sessions of 3d software side by side.
But, by doing so, you’ve broken the age old ways of how all max plugins operate
Now, i can certainly write some junctions and still direct every client to a network folder for all the goodies that you pack into program files. But it feel like driving a tank to work, just because it snowed a little that morning
Is there a chance you can still defer to system paths if your DLLs are not found inside the Program files?