don’t know why I didn’t figure this out before, but instead of JUST using adaptive AA -4/-4 when you are creating an irradmap for latter use, also use render region and render just a few pixels, little bit quicker. ![]()
mmmmm…Good tip ![]()
Cant you also render it at half or quater size, and then have the iradiance map max at 1 or 2?
I havent tried it, but i cant see why it wouldnt work.
yeah, just up the min/max rate & up the Hsph subdivs
[*edit* woops]
I’m somewhat new to VRAY (I bet you’ve heard that statement a lot), and I was wondering if you could possibly explain to me why / how you can render an irradence map seperately? I always that when you turn on GI, the irradiance map is rendered in prepasses before actually rendering the image? Am I incorrect? Any advice would be welecomed.
Erhh.. why not just use the “Don’t render final image (only compute GI maps)” feature, then NOTHING gets rendered.
/Thomas
i was going to mention it but seems suurland got to the point 1st
…some of us are just too old school to use such new fangled gimmickry ![]()
lol. cant get more old school that us guys huh hehe