have anybody got some experiance with Evermotion Scenes, Shaders, Models ???
I was going to buy some CD’s to improve my skills and quality of 3D’s, but it is always better to ask, as I was burned before with some software, librarys…
The models are clean, not too high poly and very good quality. Materials on them arent bad, they’ll do for the background but you’d do well to re-do them all.
As far as price/value/ordering goes, I cant really really comment as I didnt buy them.
Lol, Jeff.
That may have been because you mailed them the avatar as well? :lol:
Jokes apart, what i saw of their models looked nice, materials, well.
Nice looking, but NOT efficient by any means…
Some optimisation might well be required to have them work well for ya.
Thank you so much for your oppinions. I can see bit more clear, still some questions. Those scenes, can one learn from them, about Vray lights, rendering settings, and looks like they need long time to render. Can someone comment on those.
dont get the archshaders ! they are very dissapointing. for example you will get over 200 wood shaders but the only difference is in their glossiness and reflection value, so there is nothing special. some of the provided textures are quite useful and in 2k res but a lot of them are only in 600px res…
its basically the same with all the other shaders provided, just some variation in color, glossiness and reflection. you can get much better stuff at www.vray-materials.de and they are free
about the archinteriors, well the rendertimes of those are crazy, so are the subdivs settings of their materials. i wouldnt recommend to buy them if you want to learn how to setup lights and render settings.
If you’re doing animations with their models and scene is quite big you’re doomed. It looks liek they put 4 turbosmooth on their models. If you have 3 walls and one camer shot they you can use them :).
So far I decided not to buy shaders definetly, and models for now, maybe some models later.
I wanted to buy Interiors 9 and Exteriors, those two I wanted to buy in order to learn about Vray settings, lighting. Now the question will be, Will they help me in learning those settings, as I was told that renderings are taking forewer or maybe it takes very long time due to model complexity?
Man if you would like to learn something form ev intriors it would be you’re biggest mistake. Sorry but they don’t know what tehy doing, all settings are almoust brute force. It takes huge amount of time even on very good machines to render anyting with theirs settings.
don t have many experience with their stuff…but from what i can understand its standard procedure over there to use rocket-science settings in their renders…i think they don t give a damn about efficience!
:lol:
nevertheless the models i ve used r extremelly good…very high poly unfortunately, but good!
I see your points, talking about enterior settings, this is one of the most importantce for me:
Recently I had simmilar project, and I asked for help, but I did not have some constructive help on lights and rendering settings, so I was thinking it will be great idea to buy something like this. Any Ideas where else I could buy scene with similar settings?
I agree with Lukx don’t buy them if you want to learn something, make your own knowledge which would be better and better, there is no one clic solution and all case are different.
I have some archmodel cd and I found them very good exept mtl which I change always, modeling is good I like especially the plant which are high poly modeled but very usefull choosen.
I agree with you it is the best if come up with your solution. In my previos interior project I spend a week without good results, just circleing around with no improvement, so I ended up with bad athmosphere and unrealistic lighting.
90% of the interior renderings are done with light entering trough the window. In my case there is no window for light to go trough. It has to be using only lights as in exsample pic I posted above. I also seen tut with IES…
No good tutorials, at least I hav not found it yet
Well that tutorial helped me out to get things started.
However, it was written a while ago, before 1.5 came out. And before LWF. (do a search on the forum for that)
So not all settings still apply i think. But the principles are still the same.
Another tip I can give you is buy the dvd’s of Christopher Nichols. I have the Global Illumination: interiors. It has learned me alot about the principles too.
check http://www.thegnomonworkshop.com/dvds/cni02.html
To create the lighting like the pic, I think the lighting setup would be
- VrayLightMtl for the lighting at the top in the wall
- Target spot with inverse square decay or IES (tutorial on Evermotion for that)
As they said, there’s no one solution to all problems.
I already used for hidden lights at the top Vray Light material. One interesting thing, maybe a key thing, is Inverse Square parameter. I did not use that yet. I will try it