Exclude from camera clipping.

So the objects would be still visible, even if they are outside of the clipping limits?
Can you provide a typical use case for this?

This sounds like something you would accomplish by compositing two renders together.

J.

Sometimes I wish I could be able to simply tilt the clipping plane so that it isn’t parallel to the camera. I think that in many cases it could accomplish the same effect without having to deal with include/exclude lists…
Do you think it coud be possible/useful, Maru?

Patrick

You think :smiley: ? I know I can. But I’d rather do what I have to in one render and not wait for two different shots to get rendered.

There are lots of things I’d like < : Why limit your toolbox? Statesets would also make this easy.

AFAIK the way camera clipping works means that your request is not possible. Another way around this would be to slice the geometry and assign a Rayswitch material with a Coronamaterial in only the Global Illumination slot to the part that you want to hide from the camera.

J.