is a way to do coronascatters to exclude each other?
or just able do this with distribution map only? :\
is a way to do coronascatters to exclude each other?
or just able do this with distribution map only? :\
Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won’t collide, distribution map is your best bet.
well … is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?
Hmm, you could try to bake to texture AO map which would contain scattered instances’s position data, but this isn’t very practical solution and certainly not a flexible one :]
well … i tried this … shape map in 2016 …
Like as exclude shapes in forestpack! :]