Exclude lighting from Sky in Shadow catcher

I’m trying to render an object with a shadow using the Shadow Catcher set to composite. Is there any way to control which lights contribute to the shadows? I’d like to exclude the Sky and am not having any luck with this. I’d like to find a way where I don’t need to bring into Photoshop or do a separate take for the shadow pass. I have tried ray switcher but that doesn’t give me what I need.

Thanks Ruby

So is this a bug? I can not get the shadows to not show up . Occlude other lights and compositing tag does not work either.

Hi, you could try using standard C4D lights and disabling their shadows. You can’t do that with Corona lights. :wink: