Hi guys,
I don’t know whats the best way to achieve this right now but it would be really useful to just exclude objects based on a plane, so that for instance, all objects below water plane get excluded. Thanks
Hi guys,
I don’t know whats the best way to achieve this right now but it would be really useful to just exclude objects based on a plane, so that for instance, all objects below water plane get excluded. Thanks
You can map scatter’s density with black and white gradient, or even just a simple bitmap. Should work just fine.
Thank you guys, the spline with X projection works great!