Exclude shadow Casting of other VRayLights

One request

VRayLight to be able to exclude shadow Casting of other Visible VRayLights (inc mesh).

or

The option on which VRayLight does not project an own shadow.

That it is not physically correct understands.
Although it knows that VRayLightMtl(with Direct Lighting option) can do this, it is the wish in VRayLight.

You can actually do that, if you assign a texture map to the light with alpha of 0.0, so that the light is completely transparent (but still emits light).

Best regards,
Vlado

wow

Thanks! for the great Tips!!