I often run in to the problem where I have a VrayLight plane tucked up close to a ceiling or wall plane which has a material that uses a VrayDirt map, and after rendering there is a solid rectangle visible behind the light plane. I have tried using the ‘Exclude’ option of the VrayDirt map, but the lights are not listed, thus they are not able to be excluded.
The image below shows what I am trying to explain. The lights in this scene are 1" away from the ceiling/walls, and I am using a simple VrayMat with a 24" radius VrayDirt map in the diffuse slot.
It would be very helpful if there was an easy way to exclude the light planes from the VrayDirt calculations.
Thanks,
Andrew
