I have a scene in a store. The store has glass windows. I’d like to use the zdepth pass but everything gets cut off at the windows and doesn’t include the depth of the street beyond. Short of making a new render layer, is there a way to exclude the glass object from the zdepth pass?
Hey that worked! I’m trying to see if there are any unintended side in any of my other passes, but for the moment it seems this did exactly what I wanted it to do.
Thanks!