I’m interested in any opinions regarding Autodesks “new” tool for creating VR experiences.
I’ve made myself familiar with UE4 over the last couple of months and while it was a bit hard to get into (I have no game engine experience at all) I got the hang of it and can pretty much do whatever I want in terms of VR experiences (not talking about real game programming).
Now the biggest hurdles for me apart from learning the engine itself:
1) Getting your whole scene into UE. I had to bake everything as single entity and reposition it etc and had a messed up Pivot due to it being at 0.0 if I didn’t want to move stuff around.
2) I had to redo the shaders from scratch
Now I am not a fan of AD products AT ALL and I don’t trust this company to produce anything of fundamental value that doesn’t break apart as soon as you try a little more stuff than pushing boxes around (as in: use it for actual production). I’ve watched these 10 Videos they have on this new VR engine thing and while it didn’t blow me apart I thought maybe it could actually be useful.
We’re on 3ds max 2016 and I don’t wanna upgrade to 2018 yet just to use this since we got a setup running with UE now which works pretty well.
What are your opinions on this new AD software? And one of the biggest points for me: Am I actually able to bake an *.exe to send to customers where they don’t need ANY software (besides obvious stuff like an OS, graphics drivers, Vive software etc…) to run that file and experience VR?