I have some matte object I make matte using VRayMtlWrapper.
These objects show up in the ZDepth buffer, though. I would like to not see them in the depth buffer and I need to merge parts of the depth buffer into another depth buffer…
I have some matte object I make matte using VRayMtlWrapper.
These objects show up in the ZDepth buffer, though. I would like to not see them in the depth buffer and I need to merge parts of the depth buffer into another depth buffer…
Hi,
Suppose that you want to do it at once and I think an option for Include/Exclude list for the Zdepth is required.
Zdepth pass will always use all renderable geometry objects in the scene.
An option would be ideal!
Thanks…