Export Point Clouds for vray mesh

Is there something I am missing when converting complex meshes into vrayproxies? The resultant ‘proxy’ is a mess of warped triangles that bares little/no resemblance to the mesh it was converted from. How do I get a viewport representation that more closely matches the mesh?

I tried checking ‘Export Point Clouds’ but it doesn’t seem to make any difference.

Tips please…

No comment on this? I was hoping it would be a simple thing. Maybe point clouds aren’t possible. Work around is to display as the full mesh and then stick the vrayproxy into a Forest pro object which can display point clouds quite well.

I have the same question, I think there is something I am missing… it can’t be too complicated. Will report back later after investigating more.