This is probably a simple question to many… I just set up a basic interior model and used the new Toon effect - looks great! How would I go about getting the linework only instead of any shading that is rendered also.
Do you have to use G-Buffer output? And how would I do that?
Question 2: I thought that you were supposed to be able to control exposure after you render. Where do you control this from?
You could use a wrapper to make the objects mattes (make sure to set the alpha contribution to -1) the render and you will have the lines with their alpha.
I tried the atmospheric channel at first, but it came out totally black. Then finally I changed the toon color to white and now it shows up in the vray frame buffer. So probably all i have to do is invert the image in pshop and thats it.
You need to use the VFB and it is the bottom leftmost button that brings up the curve editor to adjust levels, there is another button that is to use the curve results, second from the right I think.
I also wanted a simple outline of an object, but I set the objects material up the same way I would glass (refraction to white) and then ran a toon effect render and this was my result: