Exporting to maya to render with Arnold

Hi,

I know there are many ways to export, but I wonder which will be the best to export a beach scene from max/vray to maya/arnold?

If I would use phoenixFD for maya can I use the same settings for the foam shader and will it render the same easily?

Or is it better to use alembic or prt?

We’ve equalized most of the functions of the Particle Shader between Max and Maya - the only options you should watch out for are the Liquid tint which is not in Maya yet and you would use for compositing, and the Count Multiplier in Maya can only reduce particles but cannot increase them yet. All the other options are there and you should just need to be careful about using the same scale - e.g. bubble sizes etc.

Ok thank for your quick answer Svetlin!

So if I used the particle count to increase the particle count, is there a way to export it? By PRT or Alembic will it take the multiplied count into account?

Dang, not at this moment, no - the multiplier creates temporary particles only during rendering…