Exterior House

This is a project that i’ve been working recently, any feedback will be very appreciated. I know the roof looks pretty flat but besides modeling is there any other way to simulate spanish tiles that look decent?

Re: Exterior House

looks like a good start. Have you tried displacement for the roof tiles? That might help give the edges some definition.
some thoughts:
The shadow in the foreground looks really dark, maybe try to lighten up the dark areas.
Try to find a less obviously tiled pavement material.

Re: Exterior House

Hi andybot and thanks for the reply. Actually the roofing tiles have some displacement but probably not enough. You’re right the the strong shadows, i will try to light them up and get better textures for my sidewalks and pavements. Tnaks for passing by.

Re: Exterior House

Looks like that little tree in the middle of the scene doesn’t really cast shadow . I would also ad some minor bump map to the wall.

Re: Exterior House

Hi Skif, About the tree i don’t know why it doesn’t cast shadow cos is a 3d model, probably is something about the sun position. Actually i had considered to add some bump to the walls cos they look kinda flat and i will try to upload another image with some improves soon. Thanks for the comment Skif.