hi, i have to finish this project tomorrow. i am not satisfied with the reflections. also backgrounds are a problem as i face the problem that i didn`t get infos how the background look like. would be nice if i get some suggestions.
The overall composition is nice, only i think the colors look a bit washed and the image lacks contrast. Did you use lwf? I hope you don’t mind but i took your image into photoshop and played around with the curves.
hi
Getting the right ‘feel’ with glass in a model like this is tricky - the model is currently sitting in an open world (no background behind the builidng or the camera) and you need to change this. Creating a plane behind the camera is a good start. Apply a map to this plane that is similar to the environment and render. A bit of additional gi and the reflection will add what I think you are after… Try to avoide screen mapping as this will create unrealistic reflections.
Looking good. I agree with the above comments about mapping a plane behind your camera to get more realistic reflections in your windows. I think the PS adjustments that Robert applied helps give your rendering a little more punch (contrast).
thanks for your replies, i tried to incude your suggestions.
c+c very welcome