extra meshes appearing in render

got a problem with a simple glass sim
whenever i sim and then render 2 more meshes appear?

i have resimmed and started a new file and it keeps happening
hoping for a workaround..or im doing something stupid?

cheers
working on a nightly (2.25.01 Nightly Build ID: 1605276786) with vray 3.40


ok think i fixed it…for now

there were hidden Liquidsims that i couldnt see in the ‘select by scene’ that were revealed with mxs…

classOf $
getClassInstances LiquidSim

shit = #()

for o in objects do( print (classof o))
for o in objects do( if (classOf o) == LiquidSim then (append shit o))
select shit

scene file

Yup, these are the internal particle group nodes which are instances of the main simulator - they should always remain hidden. Check a latest nightly - it should be fixed there. We added automatic hiding of those once they are un-hidden.

ok great thanks svetlin, ill update this evening.