Is something like this possible for super thin geometry like bubbles ? I guess the Phoenix FD foam shader does something similar. Could I just use this shader instead of a vraymaterial to fake the thickness?
We got that into our feature-request list but it is not yet developed.
Phoenix FD Foam shader also doesn’t have to capability, it has something like thickness but it is not the same thing, furthermore the shader cannot be applied to a regular geometries.
okay. Thanks for letting me know.