hmm, seems that i still don´t have a right workaround for faked highlights.
the hilight glossiness button works good when there is no gi. when you turn on gi the faked glossiness is gone. i just want a normal highlight on round edges without turn on “real” glossy reflections. any ideas ? thanks in advanced…
Just make a glossy material as normal and then uncheck ‘trace reflections’ under options. The VRay material then behaves like a standard material. It still doesn’t work unless there is a light source to highlight.
If you uncheck ‘trace reflections’ under options, it doesn’t matter if you use Refl. glossiness instead of Hilight glossiness, as they are locked, and when no raytracing is performed, its only the fake hilight being computed.