My latest personal work images are of The Farnsworth House designed by Architect, Mies Van Der Rohe.
More views to be uploaded in due-course, including the kitchen area and late dusk shots which I still need to start. Work took about 10 days from start to finish.
Now stick in a plane above the grass and give it a water material, I bet a flooded version would look damn cool too! plus you’d have an excuse for playing with caustics
what did you use to do the trees? Is there much post work? Vray DOF?
Thanks for all the wonderful comments, much appreciated. It feels great to hear you guys like my work, you all inspire me so much, and it inspires me to do better next time! (hopefully).
Scene is lit by one Vray Sun, Cameras are Vray Physicals. LWF! Trees are Onyx exported as 3ds with Plates for leaves. Everything in the scene has some amount of Falloff reflection. No Ambient Occlusions at all, not a big fan of them, unless there are lots of white areas in your scene. Grass is Vray Displacement, took a while to get right but at least I can keep using it in other scenes.
Rendering times were around 2 - 5 hrs per image depending on when camera is pointing at the trees, Vray displacement for rug and flooring.
Post work is pretty much just Lens distortion in Photoshop, I like using the Vignetting settings. DOF field is via Vray Camera. I think the biggest challenge was the trees. Onyx isnt very easy to use for me. It took alot of back and forth from Onyx to Max until I was happy. Tweeking Poly amounts is tedious, but worth it in the end. Trees were Vray Proxied which is a godsend. Memory usage was up to arpund 4GB when rendering and Dynamic Memory Limit needed turning up to around 2.5GB to stop memory crashing.
Thanks to blockdown for the models. Best models in the industry in my opinion.
Hmm… I always looked at this house as it would just simply float away on top of the water. Oh well, fantastic images, and a very faithful representation anyway! This is the second Farnsworth House recently here, and both are exceptional quality.