hello, this is the sample scene from phoenixFD website, we found that when we start simulation there is the contour borders of the simulated part is visible in the render. how can we fix it?>
Hello,
You will need to tweak your Ocean level value. You find how this works here - Chaos Docs
This can happen if your resolution is too low. How many cells are you using?
Is this in the beginning of the animation? The liquid surface might bounce up or down in the first few seconds until it settles - so it’s a good idea to have some frames for a preroll.
Res is very high, but horizon subdivs are low. Rise 'em.
i see, but any idea on how to increase the foam amount created from splashes?
Just increase the Foam on Hit value for the Splashes.
You can increase all of them until you get the desired look. In this case more splashes will mean more foam so you can experiment with the settings.
i’ve increased the amount of all of them, but still i nedd more foam, any other suggestions ? especially for the back of the ship i need to have a lot of foam…
Try reducing the threshold value.
