FastSSS2 Maps

Hi everyone,

I’m working on a material for ice with the fastsss2 vraymaterial, but can’t understand what the values should be for a map in the “scatter radius” slot… How do they map to the actual value for the material? Ie., will a 1.0 value map to 1.0 cms?

Thanks!

Jorge

Black in the map corresponds to 0.0 scatter radius; white corresponds to the value of the “Scatter radius” parameter.

Best regards,
Vlado

Kewl, thanks Vlado!

cheers,

Jorge