This is very weird.
I have the head of a character that has FastSSS2 shader material, almost basic parameters.
There is a vraylight with the head excluded.
When I render the scene it seems to be light into the mouth of the character.
The head of the characer is a unique mesh.
I’ve raised the bias shadow of the light as I saw in another post, but it doesn’t work.
Currently the FastSSS2 material will not work correctly with light exclusion lights; I have this noted and it will be fixed.
Best regards,
Vlado
Hi Vlado, any news about this?
I still have problem with this.
