Feature: ingnore in z-Buffer

Hi

I just wonder why this feature does not exist: Ignore Object or Material in z-Buffer.
Many times I want to render a z-Buffer only to notice that it would be useless because of some transparent surfaces, alpha maps or objects shaded as glas, etc.
Its a pitty that we don’t have any tools to fix that.

regards,

robert

Hm, thanks for the pointer; it’s not too hard to add this (V-Ray already does it for invisible area lights).

Best regards,
Vlado

Sounds great!