Feature parity CPU/GPU

The one feature I miss from vray cpu was the ability to use textures as paint on vrscan materials. It was a nice ability to have. While there are obviously workarounds to this, I still would like to suggest that this feature be implemented in vrscans for vray gpu as well.

It’s scheduled for implementation for GPU

whats your workaround? a blend of different colored vrscans with the texture as a mask?