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There are few features that were included in previous VfS (1.05.30) and weren’t included in the new version.
For instance:- Low Thread Priority
- Showing how many pre passes has left before rendering - f.e “pre pass 2/3” in the progress window
I would like to ask the developers to include those features in the next VfS update/release.
Edit:- Key Shortcuts enabled during render
- Compact UI/layout menus
- Ability to see materials arranged alphabetically- Material editor window
- Specification of the version number (e.g. 1.48.66 - Options>about)
Re: Features Removed in VfS 1.48.66
+1
Re: Features Removed in VfS 1.48.66
+1
Re: Features Removed in VfS 1.48.66
+1
Re: Features Removed in VfS 1.48.66
Added few more removed features. Main post updated.
Re: Features Removed in VfS 1.48.66
Also I noticed that in the new VfS there is no specification of the version number (e.g. 1.48.66)
and in previous versions it was listed under Options>about
Re: Features Removed in VfS 1.48.66
You find it in Model->Preferences->Extensions
Re: Features Removed in VfS 1.48.66
“-Key Shortcuts enabled during render”
that explains why i cannot use su shortcuts.
I also have a difficulty arranging the layers of a material(diffuse,reflective, etc)
does the UI is a bit slow? or is that normal?
Re: Features Removed in VfS 1.48.66
Thanks, found it. I’ll edit the post
does the UI is a bit slow? or is that normal?
Sometimes it’s lagging but it happens rarely.
Re: Features Removed in VfS 1.48.66
+1
Re: Features Removed in VfS 1.48.66
latest update has resolved some of these issues:
Low Thread Priority
Key Shortcuts enabled during render
Re: Features Removed in VfS 1.48.66
Just to ask the question, is there an advantage to not showing the number of prepasses remaining? I know it’s a detail, but I would generally like to see more information instead of less information (unless it cause problems or slows the system down--of course).
Re: Features Removed in VfS 1.48.66
progress window was causing a slowdown, we have had higher priority on other bug fixes, we plan on bringing it back once we figure out a way to do it without slowing everything down.