I’m having big problems with heavy scenes and interactive rendering. I have a few trees (instanced proxies) and a lawn with a corona scatter scattering grass tufts. Sometimes it works, but most of the time Corona just gets stuck in a loop and 3ds max starts flickering and blinking every ten seconds or so. Even if I turn off the scatterer and keep just the trees (20 or so), it’s just stuck. I’ve included a screenshot of my task manager while it happens and as you can see, it loops and never goes above 50% ram.
While this is happening, the VFB and max gets unresponsive and I have to hammer the “Stop” button until it registers.
I think I started another thread about this when I first started trying Corona, but I can’t find it now. When I ran into this problem that time I was on a different computer, using a different operating system, working on a different scene, but got the exact same thing.
Just a tip: it’s usually good to pack the .dmp file into .zip or .rar and give it some distinct name. Packed dmp files can often get 100 times smaller.
Hello again. I’m just curious if you have any idea what is causing this and if there is a fix coming for 1.6? It happens in all projects that are a bit heavy and it’s making IR useless for me, basically.