I’m having quite the problem. I’m using IR map + QMC and trying to render using the v-ray frame buffer with fields on. The problems is the picture is getting squeezed into the top half of the frame.
I’ve read the posts about turning off the show calculation phase for LC, but I’m not using LC and I have it turned off on the IR map. Any ideas on how to get this to work? Thanks.
I was afraid of that. I have to use the VFB because that’s the only way to get a true 32bit image since the Max output clamps it to 8 bit and I have to use fields because it’s fast motion on video. Is there any fix available? Will this be addressed in a future release?
I’ve never had good results with field separation during compositing. It is always smoother with the fields coming from 3ds especially with fast moving objects. If you have some tricks that you use I would love to hear about them.
What do you mean? You can’t save 32 bit float frames without
vfb? Just set output format to 32bit exr and render, with fields if you
like. It’ll be saved as it should.
Lars,
Unfortunately if you try to save .exr file (or any other 32bit capable format) using the 3ds output method it will clamp the image to 8bit. The only way to get true 32bit images is to use the vray frame buffer output (vrimg). It’s a known issue that I think is being addressed in RC4.
At the moment, the V-Ray VFB cannot work with field rendering. You will have to use the 3dsmax VFB.
Best regards,
Vlado
I’m sorry to inform you or mabe happy, that we just rendered 2 projects using vfb and lwf and used fields, the rendered frame was squised to the top but it rendered correctly…
it was only displayed wrong at the vfb.
Gili