Filtering on Substance Textures

Hello,

I have been having occasionally some filtering issues with the Substance Textures in Max. Here is an example in attachment, check the upper right brick wall with a lot of noise, and also on the reflection.

Does anyone have a work around for it?
Kindly let me know,
Regards

I did a quick test and didn’t experience this. It looks like the bump is working only in the “noisy” area, and it is not visible anywhere else. Am I right? Do you have any idea what situations might be triggering this?

Tiling disabled in bump texture, UV Coords?

No I don’t think so, it’s a substance, and it is all deriving from the same node, which has the same tiling properties as the diffuse. I’ll double check though…

Corona has some troubles with substances in the past. Maybe not all of them are fixed. Can you show settings of that substance map?

Any chance you could recreate this in a smaller scene and send over?