I have been having occasionally some filtering issues with the Substance Textures in Max. Here is an example in attachment, check the upper right brick wall with a lot of noise, and also on the reflection.
Does anyone have a work around for it?
Kindly let me know,
Regards
I did a quick test and didn’t experience this. It looks like the bump is working only in the “noisy” area, and it is not visible anywhere else. Am I right? Do you have any idea what situations might be triggering this?
No I don’t think so, it’s a substance, and it is all deriving from the same node, which has the same tiling properties as the diffuse. I’ll double check though…