Im having huge inconsistency issues using finalDOF rendering camera sequences with vray, is there anything i can do about this with changing whatever settings?
it renders fine in mental, brazil, scanline, but not vray
if they advertised the fact that it works with vray should this be a problem with them rather than with vray? try to render out a sequence of z-depth images and see if you see that flicker. maybe somethings up with the scene. thats the best advice i might be able to give.
well they can advertise all they want its not that it doesnt work, its buggy and im still stuck with the problem… ive rendered everything from Zdepths to mental, brazil, scanline and they work fine, so maybe Vray deals differently with depth information, i dunno, maybe im missing some setting, cause in general it renders fine, but inconsistently outputs weird frames maybe cause it gets “confused” with the depth…
I cant speak for fianl dof, but from my tests with final blur the result with vray and final blur were unacceptable, due to a gbuffer channel that final uses which in vray works differently.
Another thing I could think of is that did you render this on the farm or on a single node? I used to had similar problem but with after burn when some frames rendered by workstations would have different noise position then the frames rendered by the farm.
nah, im using a single node… it was my guess to that its due to the buffers but that makes it weird aswell as rough 8 from 10 frames render fine, so what happens when it doesnt render fine.. does vray recalculate buffer information after a couple of frames, maybe this confuses finalDOF…?
im aware of the alternates, Frishluft for AE is what i normally use… vrays own dof is way too slow and requires a very high sample rate to not look noisy
what kind of speed difference is there between vray DOF and using final blur?
benchmark or something would be good. maybee Vlado can find a way of modifying the current DOF to produce similar times? I think a lot of people at the moment dont really use much dof just because of timeframes
you cant even begin to compare quality… ive never understood why the inbuild DOF’s are so poor for all render engines, or they take forever to render or require a dozen passes…
I wonder if the new dof based around the phyiscal camera is any quicker?
Probabaly not but you never know… atleast its meant to be very accurate. ( to real life that is)
Yeah the vray one does basically look shite compared to FinalDOF