Hi guys! i´ve a “funny” problem…
Sometimes, and obviously i can`t say why, in my renders appears some white spot, it`s an annoing problem that usually i solve in PS…
here is an example:
(on the glass door on the right)
Thanks for the fast reply guys!
here are my settings:
@jhenry44 : i`m quite sure the model is well done and so the texure mapping, i think there is no overlapping…
@edu1987 : the spotlights ARE made of emissive material, and the source light is from exterior in order to create more drama in the scene… in effects adding a rectangular light inside the scene the problem ALMOST disappear… what kind of problems create emissive and there is a limit of intensity??
@farukazo : i checked your post and thicked “affect shadows” and… no more fireballs!!!
So the problem is solved and i owe you a beer…again…
Here is some prewiew with the new settings in low res http://img97.imageshack.us/g/34710837.png/
if i don`t bother you… any suggestion to improve it?
nice work good renders; emissive material should NEVER be used to lightup ur scene it may cause some splotchiness in ur render, even if its just a low multiplier, depending on ur camera the multiplier is different, maybe thats what u have in this renders try dissabling the emissive material and render again to see if this splotchiness dissapear
This is my problem EDU!
and after some tests i´ve noticed that splotchiness disappear using an emissive with intensity 1…
It´s a good news, now i know, emissive has to intended only as a visual effect that simulate light, and not as an integration of light source!
Tons of render could have been better if I had known sooner …
this old one for example, there are some errors but… you know what bothered me more… fortunatly the customer was satisfied after all!
THANKS!!