fireplace - C4D

Hey,

I need help with setting shader fire in the fireplace. I have an active opacity channel and still is visible area plane. Thanks

moderator edit: changed title

Hey Kouba,

I would have to thing that could help it!

  1. Is your opacity mask in rgb? I once fiddled around for ages until I noticed mine was in cmyk which made black appear as grey in Cinema!

  2. Try to use a Corona “Light material” instead of standard, maybe that’ll do the trick! You can still map your fire texture to the emission color

Good luck!