Fireplace loop

Afternoon :smile:

Wanted to check the workflow for looping. I have simulated 0-100 frames of a fireplace including velocity and vector origin.

1: Input panel -set loop mode, set cache origin to the frame I want it to start e.g. 50
2: set play length to amount of frames I would like it to play for before looping, 15
3 set overlap to 5

Do I need to use frame interp, velocity or precise tracing etc? Or does it still need running through a resim?

At the moment getting something like this which shows the fire shrinking even though frames 50 and 65 are very similar and not shrunk like it is in the loop. (sorry for AVI ! )

Cheers for any help!

Max 2017
Simulated with v3.05.02 Nightly, Build ID: 1712077887 for 3ds Max 2017 from Dec 7 2017

Adjusted to play length 25 and overlap 25.. seems to work quite well.

Hey :slight_smile: A few days ago we added some helper images to the docs exactly for this: Chaos Docs

But in this case it looks like indeed the loop segment was too short and had too short overlap too..

Yea I followed them steps originally, I assume correctly! :stuck_out_tongue: Think it looks ok, I was asked to do 15 frame loop, told them they can have 25 then speed it up :smile:

Nice :smile: Is there a visible change in temperature in the preview and in the maximum temperature in the cache content list using the 15+5 loop? Also, which blend mode did you use in the video?