Hi,
This is my first animation ever. this is not the finished product, but the first rendered version of the entire animation. I have many things to learn.
I’m not satisfied with the render, where you can see many many flickering and splotches. i didn’t find the right way to render animations yet.
I used animation prepass with LC and then animation rendering without LC since the light are always moving (i think that’s dumb but it was the choice of the client). I really hate the architectural project too…
hope I’ll do better next time.
Comments and advices appreciated.
thanks for kind words. actually i wanted to put some people walking around, but i didn’t find a good solution i could master in the short time i was allowed to do this work.
If you have some suggestions concerning walking people, i’d be happy to hear them.
i thought about rpc, but the last time i used them in still images, they weren’t very efficient (shadows, reflections…). i also thought about mocap data linked to models, but i didn’t have time to do (learn) this. i also thought about bying real blue screen footage of real people, but i wouldn’t know how to integrate them in a good way on after effects… in fact i didn’t go in depth in any of these options since i quickly decided to skip ppl in this work. but i’d like to know good ways to do this. i saw on your website that you had very nice ppl in your animations (which are by the way incredibly good) . i’m curious about the process.
thanks stevesideas.
I’m not very proud of the quality of the indirect illumination; there are many many flicks and splotches everywhere. that ‘downs’ (is it proper english ?) the quality of the animation a lot.I think I messed things somewhere..
anyway,for all sequences I applied a method I saw on this forum 2 weeks ago (I certainly messed things somewhere, but where ?):
1 LC single frame +Irr animation(prepass) for each frame
2 Irr animation (rendering) no secondary engine(LC off) for each frame
This post was also a sort of test to see if this work was worth showing, or if it was really painfull for the eyes.
thanks for your encouragements.
discovering those forums is really good. good tips, good participation, good vibes.
Regards
Hi,
nice animation, especially when this is your first…
I have a good experience using medium - animation preset for IRRmap and 1500 LC subdivisions when rendering moving objects. Definitely faster than BF and I noticed no flickering at all.
However I have not used animated lights, so I’m looking forward your tests
fine job dude - you have the camera moves and edits done very well which sells it - the tempo works well throughout, not too fast and not too slow
you say you had a short time to do it:
how many days work all in?
did you have a nice big farm to render on?
the day-night transition is after effects right? - only bit that looks wrong is when the Ferrari lights come on then go off - but I think the idea of having the car moving through the day-night crossover is very cool
dont know if its the codec on the youtube version but maybe more contrast and colour saturation might crank up the look a notch (who needs physical accuracy)
thanks jozef_chvojka
i’ll try your settings and i’ll let you know the results.
thanks for comments glyph
all in (model render edit) i had one month to do this… which i consider quite short for one person…the architects plans delivery was quite chaotic though, so perhaps with proper arch documents i could have been more relax.
i had only my personal little renderfarm, which is composed of 5 x64 octo cores 8 gigs RAM. i think my slaves did suffer past month.
Yes day-night transition is made of two anims. one night, one day, then transition in after effects. i didn’t know this piece of software 2 weeks ago, and i find it very very efficient. the “ferrari lights going off” moment is a bit weird i agree. i did them in after effects too, as well as the street lamps.
speaking of physical accuracy, i agree too. the anim dramatically lacks photorealism and physical accuracy. the problem is i switched screens and computer just at the beginning of this work, and i lost all my LWF settings. i didn’t manage to calibrate correctly my LCDs, nor to find a suitable workflow as i used to in my previous config, so i worked in default gamma everywhere. thiss must have played a role in the physical accuracy mess.
i’ll try to do better next time.