From my experience everything changes when you add materials. I usually wait until everything is texture mapped before I light my scene so don’t get false hopes.
nice renders. nice lighting. it’s nice to see monochrome renderings as they highlight the form well.
back to school !
someones chair is on the table (only one) , )
look forward to seeing it with materials. nice scene.
i need to do some projects to work out the vray sun and vray physical camera
A 128 grey material works well for light balance before materialing, in conjunction with the per-pixel color information provided by the VRay FB(right-click and hold over image in the VRay FB). Just get your area of interest as near to 128 RGB output as possible…then it won’t matter what textures you use in your scene, because your textures will come out very close in value to what you are putting them in as.
Pretty sure this should work universally, independent of your choice in method as long as you follow the same rules for the card material as you would with any of your other materials.
this works pretty well. Also, as long as your lighting is done correctly for the physical camera, then just reexposing your camera post texturing gets you pretty close.
Priad, its an old scene that was on EVERMOTION ages ago.
You might still be able to find it.
I “may” have it somewhere but would be easier to find on evermotion I think.
Have a look in there tutorials section of search their forums.