Using a userFloat and remap texture to control e.g. reflection glossiness.
While using the value output of remap I cant see any effect. If I use color output it works. If I plug the value into a colorToFloat it works also with the value output ?! Is this a bug or do Im using this map wrong?
Hello @Jon3D , this is definetly a bug. If the value is plugged in a color input of the material /e.g. self-illumination/ it shows some information, but looks like it’s not a float. I’ve reported it. Thanks for the feedback.
Please don’t
A curve correction for textures is very important, I have used this node in many of my setups.. I reported the same issue here under HOU-1176 https://forums.chaosgroup.com/forum/…emap-is-bugged
I have to use color to float node after every remap node
> I have to use color to float node after every remap node
Why? Exporter automatically converts (creates “color to float” or “float to color” internally on export) socket types (when connection line is dashed).
@bdancer
I’m talking about Vray remap node, connecting the value or color output to reflection glossiness doesn’t work in my case
Which I reported here
This is what Georgy wrote to me and I have been using his workaround since then,